Jakob Van Damme

PBR Karambit

Creation of a weapon with physically based reflection for unreal engine.
Here by the workflow of creating a high poly model 3D model of the karambit was modelled and unwrapped by me
After this 3ds max retopologise tools were used on this to generate the low poly version of this object.
By




Study year time assignement render engine software
2 nd year
1 st semester
3weeks realtime BPR in Unreal engine 4 Autodesk 3ds max
Adobe Photoshop
textures baked in 3ds max